Sunday, November 26, 2017
The App Generation
Thursday, November 9, 2017
Being NetSmart
Saturday, November 4, 2017
Information Ethics and Copyright
Information Ethics and Copyright
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This week, I learned a lot about Copyright Clarity. It was pretty eye-opening to read about how
fair use supports digital learning! I
was surprised by some of the facts mentioned in the book, because it changed
the way I was used to thinking about things.
In a way, I was left feeling energized because of the concept of fair
use and how it applies to us as educators.
Often times, teachers feel hindered by copyright laws (or their
interpretation of them) and it can prevent amazing things from happening within
the classroom. As mentioned in the book,
teachers are scared by the specifics of the charts and graphs notifying what
you can and can’t do, but, in the end, it matters if/how you or your students
transformed the content in a fair-use manner.
The U.S. Constitution says that the purpose of copyright is to promote
the spread of knowledge and innovation and Renee Hobbs points out that, “At the
heart of copyright law, the doctrine of fair use states that people have a
right to use copyrighted materials freely without payment or permission, for
purposes such as criticism, comment, news reporting, teaching, scholarship, and
research.” As long as students are
creating new material out of old material, that’s what counts. That is what promotes critical thinking in a
new age of digital innovation.
These concepts mean a lot, in my opinion. Teachers need to understand the true meaning of
fair use and what it means to them. We
need to develop a different mindset and “instead of hiding our students’ work,
we need to open the classroom door.” (Renee Hobbs) There are so many resources out there, and
reasoning and judgement have to come into play. You sometimes have to ask the question, “Does
the specific use of copyrighted works benefit society more than it hurts the
copyright holder?” (Renee Hobbs)
Teachers, along with students, need to clarify the meaning of fair use
to today’s day in age so that meaningful learning experiences can take place in
the classroom. If you discourage your
students from using certain multimedia materials when they could possibly be
used in transformative ways, “the full potential of 21st century
literacy is diminished.” (Renee Hobbs) Creative
work should not be limited to closed audiences if it is altered creatively
though innovation.
Sunday, October 22, 2017
Sorting and Judging Information
Sorting and Judging Information
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In class, we were asked to create a wearable technology that shares what kids need to know to be good users of information. I now know from reading the book, The Information Diet, and listening to other groups' presentations, what these skills should look like in the real world. Since there's so much information out there, it's important to be able to understand the benefit of narrowing down your searches or filtering through the fake stuff. Students also need to understand how to synthesize and create/communicate their own perspective while also remaining active, managing their time/friendships, or eliminating unnecessary sources of information. We can always improve upon our information using, and, since the internet/social media is not going away any time soon, we must learn to adjust the way we take in information so it does not control our lives.
Moving forward, I want to teach my students how to manage their time on the computer/internet so they can complete assignments or projects without feeling overwhelmed by the plethora of sources of information out there. I want to teach them how to search, sort, create, communicate, and synthesize while maintaining a healthy lifestyle. Our county does a good job of narrowing down some of these resources into the LCPS Go app, but even then it can be overwhelming to students. I want to teach students how and when to use this information for their own thinking. Students can then use the tools to create their own source of content and it will be more meaningful to them than staring aimlessly at info that won't stimulate any cognitive growth or improvement.
Saturday, October 14, 2017
Students As Designers Principle
Students As Designers Principle
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Prior to starting the activity, Dr. Norton played a video which taught the basics of the video creation process and the video techniques that we needed to consider. If you're creating a lesson design, you have to evaluate the specific positive and negative affordances, and, for this specific activity, it was best to use the video (vs. a lecture) to get these points across. Another part of the article that got my attention is that the creative spirit of design is supposed to highlight three characteristics---imagination, creation-oriented, and inter-disciplinary action. I can now relate these characteristics to the students as designers principle because we experienced all 3 of these as we went through the design process of creating our own video. We collaborated together to creatively use our own imaginations to design something meaningful, but that we hadn't experienced in class before. This forced us to be innovative.
I will continue to put students in positions to be designers so that they can develop their own creative spirit of design. Whether they're designing their own blog, video, or solution to a STEM activity, I want students to build upon the elements of the PICKLE. I also want them to "meaningfully shape their understanding of problems and opportunities", as Jason McDonald stated. Lately, I have been meeting with groups of students (gr. 3-5) and I have been providing specific ed. tech tools that will give them the opportunity to design their own video as well. Of course, I teach them the basic software skills, but then I ask that they use their background knowledge to create and share their own video that teaches and solves a real-world problem. Their video is supposed to incorporate specific skills they're learning in class but they're not restricted to any one skill. I'm looking forward to seeing what they come up with!
Sunday, October 8, 2017
Technology: Part 2 - Topic 5
Technology: Part 2 - Topic 5
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This week, I learned that it's very important to utilize affordance analysis as an educator, especially during the early stages of your lesson design process. I learned that you have to consider the features of the tool(s) you're using, along with your ultimate goal(s). Ultimately, if there's a fit between the features of the tool(s) that you're thinking about using and your end goal(s), that's a good thing! A positive affordance means that the features support and fit your goal(s), whereas a negative affordance means that the features aren't consistent with your goal(s). Therefore, it's not a good fit. I also learned that you have to ask yourself a couple important questions as you analyze the affordances: First, how might that tool lead to you reaching your design goal(s)? Second, how can I use these tools to fit my goal(s)? I thought Dr. Norton's example involving the chair really helped me understand this notion. Basically, certain chairs have certain features that fit better with certain goals. One type of chair may be more effective for one person than it would be for another, especially if that person has a bad hip.
Knowing this, I now know how this relates to technology because Google docs is great for some things but not so great for others. If your goal was to teach students how to use publication tools for collaborative purposes, then this would be a positive affordance because the features of Google docs support and fit this end goal. As a teacher, I have to carefully consider the benefits and weaknesses of a given tool so that I can choose the best tool for my lesson design goal. In class, we completed an affordance analysis organizer for two different types of technology-based tools and I know that, in the end, one was far better than the other in terms of the pros outweighing the cons. If your goal was to teach students to creatively use technology in a flexible fashion (especially for coding), the Ozbots would be far more effective than the Osmos. Also, when matching the learning goals and tools on the chart activity, I found that although multiple tools may seem to fit a given goal, there's usually going to be one that stands out. If you consider the affordances carefully, and you weigh the pros and cons, there will typically be one type of tool that will best allow your students to get the most out of the lesson design activity.
This applies to me because I facilitate the use of technology throughout my school building. It's important that I understand the tools that I'm dealing with because I want to be able to suggest options that will fit the goals of all the teachers in my building. I also want to do this as I am designing projects for the enrichment groups that I meet with each week because certain lesson designs will require certain tools. Looking at the big picture, I want students to experience a variety of technology tools, but I want them to experience the tools in the right situations so they get the most out of the lessons. There's no sense in having students use technology if it's not going to be meaningful for them.
Saturday, September 30, 2017
Technology: Part 1 - Topic 5
Technology: Part 1 - Topic 5
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After reading The Victorian Internet and watching
"The Day the Universe Changed", I learned that new technology results
in new problems to solve. There is always a huge enthusiasm for it to FIX
problems of the world, but it also CREATES new problems. This is, of
course, based on whatever the new technology may be. I learned that
in The Victorian Internet, the invention of the telegraph led to a
rise in issues such as an overload of communication, a dramatic rise in global
drama, and an increase in wartime/military strategical implications.
Never before had society ever experienced a problem with telecommunication
lines being overcrowded with messages or battle plans being altered by
conversations spanning multiple countries, but times change. Technology
may expand your level and range of communication and cooperation, but it also
shrinks the world, sometimes resulting in tension and arguments. Finally,
I learned that human nature is human nature, regardless of the technology that
is present. People abused the new form of technology in the past, and
they'll continue, unfortunately, to abuse it in the future.
I know that just as symbolic tools have cognitive consequences, ALL new technology has consequences as well and it's our job as teachers and facilitators to learn to regulate and manage these tools in our classrooms. New technology can increase the abstractness of the world. Because it can take us further and further away from direct experiences, I now know that it's extremely important for us to teach students how to relate and apply technology to these concepts and direct experiences. The example of cash vs. credit really stuck with me. On another note, going back to the point of "human nature is human nature (regardless of technology)--the way it plays out does" (hacking, identity theft, negative online activity, etc...), I know now, even more than ever, that teaching ethical decision making should be a top level priority. When it comes to using new technology in the classroom, we have stress the importance of the question, how can we choose and use wisely?
In class this week, we were asked to create an infographic to drive home an important point for educators to consider when it comes to using technology in their classrooms. Emily and I related the purpose of our infographic to a problem that audiences across the world are attempting to highlight--Common Sense Media. With all of the problems that technology presents in today's day in age, I want to teach students the importance of using technology for POSITIVE reasons. There are so many fantastic uses for technology, but, unfortunately, some students can't see past the negative consequences such as cyberbulling, plagiarism, or hacking. According to a recent survey, which we included in our infographic, close to 40% of the younger generation polled thought the internet was scary. I want to teach students in my school the importance of Common Sense Media and I will continue to do that when I push into a classroom for a lesson or when I am working with a small group of students in the library for an enrichment project. The conversation can't stop. It has to be an ongoing process. I have had the chance to teach about 10 Common Sense Media lessons this year, and each lesson has focused on a different element of the curriculum. Technology is a powerful tool, but "with great power, comes great responsibility." I want to make this message extremely clear to the students at my school.
I know that just as symbolic tools have cognitive consequences, ALL new technology has consequences as well and it's our job as teachers and facilitators to learn to regulate and manage these tools in our classrooms. New technology can increase the abstractness of the world. Because it can take us further and further away from direct experiences, I now know that it's extremely important for us to teach students how to relate and apply technology to these concepts and direct experiences. The example of cash vs. credit really stuck with me. On another note, going back to the point of "human nature is human nature (regardless of technology)--the way it plays out does" (hacking, identity theft, negative online activity, etc...), I know now, even more than ever, that teaching ethical decision making should be a top level priority. When it comes to using new technology in the classroom, we have stress the importance of the question, how can we choose and use wisely?
In class this week, we were asked to create an infographic to drive home an important point for educators to consider when it comes to using technology in their classrooms. Emily and I related the purpose of our infographic to a problem that audiences across the world are attempting to highlight--Common Sense Media. With all of the problems that technology presents in today's day in age, I want to teach students the importance of using technology for POSITIVE reasons. There are so many fantastic uses for technology, but, unfortunately, some students can't see past the negative consequences such as cyberbulling, plagiarism, or hacking. According to a recent survey, which we included in our infographic, close to 40% of the younger generation polled thought the internet was scary. I want to teach students in my school the importance of Common Sense Media and I will continue to do that when I push into a classroom for a lesson or when I am working with a small group of students in the library for an enrichment project. The conversation can't stop. It has to be an ongoing process. I have had the chance to teach about 10 Common Sense Media lessons this year, and each lesson has focused on a different element of the curriculum. Technology is a powerful tool, but "with great power, comes great responsibility." I want to make this message extremely clear to the students at my school.
Sunday, September 24, 2017
Learning—The Fourth Design Principle
Learning—The Fourth Design Principle
Saturday, September 16, 2017
Knowledge—The Third Design Principle
Knowledge—The Third Design Principle
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Saturday, September 9, 2017
Design: The Ends Principle
Design
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-The Ends Principle-
In the second session of class, I
learned that design begins with a problem of practice, or a change that you
wish to see occur. When designing, you
have to think about how you’re going to engage students in that specific source
of content. Yes, we have standards of
learning that we need to cover, but the standards of learning are a means to get
to where you want to go, with respect to educational design and engaging
students to be critical thinkers and problem solvers. In class, we reiterated the fact that
processing content leads to greater retention and that it’s important to
connect learning to making sense of life.
After summarizing The Saber-Tooth Curriculum, I learned that if you don’t
meet the needs of students, you don’t meet the needs of society. As teachers and instructors, we have to
prepare learners to meet community
needs by linking living and learning to the PICKLE.
I can now better relate my understanding of this principle to the book, The Saber-Tooth Curriculum. To begin, we have to teach students to be like New-Fist. New-Fist was a thinker and an educated man. On p. 25 of the book, Dr. Norton pointed out, "He knew how to do things his community needed to have done, and he had the energy and will to go ahead and do them." This now stands out to me differently than it did when I was reading the book for the first time. I can better connect this quote to the quote two pages later, on p. 27, where Peddiwell stated, "They are living what they learn, and learning what they live." In order to better prepare students for the future, we have to design a curriculum that gives students the opportunity to learn while doing and we have to motivate students to want to learn and to make a difference. Peddiwell writes, "It was more fun for them to engage in these purposeful activities than to play with colored stones just for the fun of it." (p. 30) Giving students the chance to participate in authentic learning activities where they can build knowledge, construct ideas with their peers, and share their understanding with people in the community, or even the whole world, enables these future generations to piece together the importance of making meaningful contributions. For example, students moving into a brand new school could map their area using web-based tools, research their surroundings, and use their findings to learn about natural elements of the environment that may have been displaced in the construction of their school building. They could then create reports of awareness to share with their community and/or create clay sculptures of animals of their local area to sell. That money could be used to benefit a local environmental agency. Every single element of the PICKLE could be incorporated into a project such as this. Allowing students to be the driving force in this process, however, would prove to be most effective. "We must teach them how to think, not what to think." (p. 90) As implied toward the end of the book, purposeful education vs. prohibitive education is the difference between successful and struggling societies. Moving forward, I want to keep in mind that the five approaches to change include progress, decline, circular patterns, pendular patterns, or spiral patterns. I do not want to find myself regressing as an educator. Instead, as mentioned on p. 37 of The Saber-Tooth Curriculum, I want to be like the people of the old New-Fist breed. In certain moments, as times change, adjustments have to be made. Flexibility is vital. I don't want to be afraid to think outside of the box to make educational design decisions that will benefit my students. I want to set clear expectations without hindering students' thinking skills. AcCTS - A Lesson Design Process, pointed out that teachers can serve as a metacognitive guide, and can model the thinking process. To me, this relates to p. 58-59 of The Saber-Tooth Curriculum because too much direction from the teacher can impede students' ability to develop a strong sense of inquiry and solving things on their own. I want to work on this, because I sometimes find my end vision getting in the way of student creativity. I need to learn to hand over the reigns so that I'm creating a more student-centered approach to learning. |
Sunday, September 3, 2017
Design
Design
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The App Generation
The App Generation http://slworkshop.net/wp-content/uploads/2013/11/train-of-thought.jpg Recently, I read the book titled T...