Train of Thoughts: Logan McIntosh
Sunday, November 26, 2017
The App Generation
Thursday, November 9, 2017
Being NetSmart
Saturday, November 4, 2017
Information Ethics and Copyright
Information Ethics and Copyright
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This week, I learned a lot about Copyright Clarity. It was pretty eye-opening to read about how
fair use supports digital learning! I
was surprised by some of the facts mentioned in the book, because it changed
the way I was used to thinking about things.
In a way, I was left feeling energized because of the concept of fair
use and how it applies to us as educators.
Often times, teachers feel hindered by copyright laws (or their
interpretation of them) and it can prevent amazing things from happening within
the classroom. As mentioned in the book,
teachers are scared by the specifics of the charts and graphs notifying what
you can and can’t do, but, in the end, it matters if/how you or your students
transformed the content in a fair-use manner.
The U.S. Constitution says that the purpose of copyright is to promote
the spread of knowledge and innovation and Renee Hobbs points out that, “At the
heart of copyright law, the doctrine of fair use states that people have a
right to use copyrighted materials freely without payment or permission, for
purposes such as criticism, comment, news reporting, teaching, scholarship, and
research.” As long as students are
creating new material out of old material, that’s what counts. That is what promotes critical thinking in a
new age of digital innovation.
These concepts mean a lot, in my opinion. Teachers need to understand the true meaning of
fair use and what it means to them. We
need to develop a different mindset and “instead of hiding our students’ work,
we need to open the classroom door.” (Renee Hobbs) There are so many resources out there, and
reasoning and judgement have to come into play. You sometimes have to ask the question, “Does
the specific use of copyrighted works benefit society more than it hurts the
copyright holder?” (Renee Hobbs)
Teachers, along with students, need to clarify the meaning of fair use
to today’s day in age so that meaningful learning experiences can take place in
the classroom. If you discourage your
students from using certain multimedia materials when they could possibly be
used in transformative ways, “the full potential of 21st century
literacy is diminished.” (Renee Hobbs) Creative
work should not be limited to closed audiences if it is altered creatively
though innovation.
Sunday, October 22, 2017
Sorting and Judging Information
Sorting and Judging Information
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In class, we were asked to create a wearable technology that shares what kids need to know to be good users of information. I now know from reading the book, The Information Diet, and listening to other groups' presentations, what these skills should look like in the real world. Since there's so much information out there, it's important to be able to understand the benefit of narrowing down your searches or filtering through the fake stuff. Students also need to understand how to synthesize and create/communicate their own perspective while also remaining active, managing their time/friendships, or eliminating unnecessary sources of information. We can always improve upon our information using, and, since the internet/social media is not going away any time soon, we must learn to adjust the way we take in information so it does not control our lives.
Moving forward, I want to teach my students how to manage their time on the computer/internet so they can complete assignments or projects without feeling overwhelmed by the plethora of sources of information out there. I want to teach them how to search, sort, create, communicate, and synthesize while maintaining a healthy lifestyle. Our county does a good job of narrowing down some of these resources into the LCPS Go app, but even then it can be overwhelming to students. I want to teach students how and when to use this information for their own thinking. Students can then use the tools to create their own source of content and it will be more meaningful to them than staring aimlessly at info that won't stimulate any cognitive growth or improvement.
Saturday, October 14, 2017
Students As Designers Principle
Students As Designers Principle
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Prior to starting the activity, Dr. Norton played a video which taught the basics of the video creation process and the video techniques that we needed to consider. If you're creating a lesson design, you have to evaluate the specific positive and negative affordances, and, for this specific activity, it was best to use the video (vs. a lecture) to get these points across. Another part of the article that got my attention is that the creative spirit of design is supposed to highlight three characteristics---imagination, creation-oriented, and inter-disciplinary action. I can now relate these characteristics to the students as designers principle because we experienced all 3 of these as we went through the design process of creating our own video. We collaborated together to creatively use our own imaginations to design something meaningful, but that we hadn't experienced in class before. This forced us to be innovative.
I will continue to put students in positions to be designers so that they can develop their own creative spirit of design. Whether they're designing their own blog, video, or solution to a STEM activity, I want students to build upon the elements of the PICKLE. I also want them to "meaningfully shape their understanding of problems and opportunities", as Jason McDonald stated. Lately, I have been meeting with groups of students (gr. 3-5) and I have been providing specific ed. tech tools that will give them the opportunity to design their own video as well. Of course, I teach them the basic software skills, but then I ask that they use their background knowledge to create and share their own video that teaches and solves a real-world problem. Their video is supposed to incorporate specific skills they're learning in class but they're not restricted to any one skill. I'm looking forward to seeing what they come up with!
Sunday, October 8, 2017
Technology: Part 2 - Topic 5
Technology: Part 2 - Topic 5
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This week, I learned that it's very important to utilize affordance analysis as an educator, especially during the early stages of your lesson design process. I learned that you have to consider the features of the tool(s) you're using, along with your ultimate goal(s). Ultimately, if there's a fit between the features of the tool(s) that you're thinking about using and your end goal(s), that's a good thing! A positive affordance means that the features support and fit your goal(s), whereas a negative affordance means that the features aren't consistent with your goal(s). Therefore, it's not a good fit. I also learned that you have to ask yourself a couple important questions as you analyze the affordances: First, how might that tool lead to you reaching your design goal(s)? Second, how can I use these tools to fit my goal(s)? I thought Dr. Norton's example involving the chair really helped me understand this notion. Basically, certain chairs have certain features that fit better with certain goals. One type of chair may be more effective for one person than it would be for another, especially if that person has a bad hip.
Knowing this, I now know how this relates to technology because Google docs is great for some things but not so great for others. If your goal was to teach students how to use publication tools for collaborative purposes, then this would be a positive affordance because the features of Google docs support and fit this end goal. As a teacher, I have to carefully consider the benefits and weaknesses of a given tool so that I can choose the best tool for my lesson design goal. In class, we completed an affordance analysis organizer for two different types of technology-based tools and I know that, in the end, one was far better than the other in terms of the pros outweighing the cons. If your goal was to teach students to creatively use technology in a flexible fashion (especially for coding), the Ozbots would be far more effective than the Osmos. Also, when matching the learning goals and tools on the chart activity, I found that although multiple tools may seem to fit a given goal, there's usually going to be one that stands out. If you consider the affordances carefully, and you weigh the pros and cons, there will typically be one type of tool that will best allow your students to get the most out of the lesson design activity.
This applies to me because I facilitate the use of technology throughout my school building. It's important that I understand the tools that I'm dealing with because I want to be able to suggest options that will fit the goals of all the teachers in my building. I also want to do this as I am designing projects for the enrichment groups that I meet with each week because certain lesson designs will require certain tools. Looking at the big picture, I want students to experience a variety of technology tools, but I want them to experience the tools in the right situations so they get the most out of the lessons. There's no sense in having students use technology if it's not going to be meaningful for them.
Saturday, September 30, 2017
Technology: Part 1 - Topic 5
Technology: Part 1 - Topic 5
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After reading The Victorian Internet and watching
"The Day the Universe Changed", I learned that new technology results
in new problems to solve. There is always a huge enthusiasm for it to FIX
problems of the world, but it also CREATES new problems. This is, of
course, based on whatever the new technology may be. I learned that
in The Victorian Internet, the invention of the telegraph led to a
rise in issues such as an overload of communication, a dramatic rise in global
drama, and an increase in wartime/military strategical implications.
Never before had society ever experienced a problem with telecommunication
lines being overcrowded with messages or battle plans being altered by
conversations spanning multiple countries, but times change. Technology
may expand your level and range of communication and cooperation, but it also
shrinks the world, sometimes resulting in tension and arguments. Finally,
I learned that human nature is human nature, regardless of the technology that
is present. People abused the new form of technology in the past, and
they'll continue, unfortunately, to abuse it in the future.
I know that just as symbolic tools have cognitive consequences, ALL new technology has consequences as well and it's our job as teachers and facilitators to learn to regulate and manage these tools in our classrooms. New technology can increase the abstractness of the world. Because it can take us further and further away from direct experiences, I now know that it's extremely important for us to teach students how to relate and apply technology to these concepts and direct experiences. The example of cash vs. credit really stuck with me. On another note, going back to the point of "human nature is human nature (regardless of technology)--the way it plays out does" (hacking, identity theft, negative online activity, etc...), I know now, even more than ever, that teaching ethical decision making should be a top level priority. When it comes to using new technology in the classroom, we have stress the importance of the question, how can we choose and use wisely?
In class this week, we were asked to create an infographic to drive home an important point for educators to consider when it comes to using technology in their classrooms. Emily and I related the purpose of our infographic to a problem that audiences across the world are attempting to highlight--Common Sense Media. With all of the problems that technology presents in today's day in age, I want to teach students the importance of using technology for POSITIVE reasons. There are so many fantastic uses for technology, but, unfortunately, some students can't see past the negative consequences such as cyberbulling, plagiarism, or hacking. According to a recent survey, which we included in our infographic, close to 40% of the younger generation polled thought the internet was scary. I want to teach students in my school the importance of Common Sense Media and I will continue to do that when I push into a classroom for a lesson or when I am working with a small group of students in the library for an enrichment project. The conversation can't stop. It has to be an ongoing process. I have had the chance to teach about 10 Common Sense Media lessons this year, and each lesson has focused on a different element of the curriculum. Technology is a powerful tool, but "with great power, comes great responsibility." I want to make this message extremely clear to the students at my school.
I know that just as symbolic tools have cognitive consequences, ALL new technology has consequences as well and it's our job as teachers and facilitators to learn to regulate and manage these tools in our classrooms. New technology can increase the abstractness of the world. Because it can take us further and further away from direct experiences, I now know that it's extremely important for us to teach students how to relate and apply technology to these concepts and direct experiences. The example of cash vs. credit really stuck with me. On another note, going back to the point of "human nature is human nature (regardless of technology)--the way it plays out does" (hacking, identity theft, negative online activity, etc...), I know now, even more than ever, that teaching ethical decision making should be a top level priority. When it comes to using new technology in the classroom, we have stress the importance of the question, how can we choose and use wisely?
In class this week, we were asked to create an infographic to drive home an important point for educators to consider when it comes to using technology in their classrooms. Emily and I related the purpose of our infographic to a problem that audiences across the world are attempting to highlight--Common Sense Media. With all of the problems that technology presents in today's day in age, I want to teach students the importance of using technology for POSITIVE reasons. There are so many fantastic uses for technology, but, unfortunately, some students can't see past the negative consequences such as cyberbulling, plagiarism, or hacking. According to a recent survey, which we included in our infographic, close to 40% of the younger generation polled thought the internet was scary. I want to teach students in my school the importance of Common Sense Media and I will continue to do that when I push into a classroom for a lesson or when I am working with a small group of students in the library for an enrichment project. The conversation can't stop. It has to be an ongoing process. I have had the chance to teach about 10 Common Sense Media lessons this year, and each lesson has focused on a different element of the curriculum. Technology is a powerful tool, but "with great power, comes great responsibility." I want to make this message extremely clear to the students at my school.
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